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Old 07-04-2010, 08:41 PM   #1 (permalink)
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Fischer Random Game #1, and now #2.

MOZ moves 1. e4

I propose we answer with a knight development move, perhaps 1...Nb6

Also, a question - is castling not allowed in Fischer Random?
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Old 07-05-2010, 01:14 PM   #2 (permalink)
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The pgn file in the above post has been rectified.
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Old 07-05-2010, 04:00 PM   #3 (permalink)
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OPEN THE MISSILE TUBES

g5!!
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Old 07-05-2010, 04:29 PM   #4 (permalink)
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Default With annotations.

Originally Posted by Iconoclast View Post
OPEN THE MISSILE TUBES

g5!!
Matt

I think you owe it to your viewing public to post why your chosen first move matches your advice previously given re F_R opening principles

"I think the initial position requires some respect in planning. In FR, middle game starts at move 1. So planning must start at move 1.

Note that in normal chess, the f2 and f7 squares were important squares in the historical development of current openings. Therefore, I would postulate that a player would do better if he were the first to identify the softest spot in the FR position and plan to hammer it.
"

Can you nominate the equivalence of f2 and f7 in this particular F_R position.
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Old 07-05-2010, 07:22 PM   #5 (permalink)
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[Event "Fischer Random Game"]
[Site "OzChess"]
[Date "2010.07.04"]
[Round "-"]
[White "MOZ"]
[Black "Matt and friends"]
[Result "*"]
[FEN "nrqknrbb/pppppppp/8/8/8/8/PPPPPPPP/NRQKNRBB w - - 0 1"]
[SetUp "1"]

{White to move
}
1. e4 g5
*
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Old 07-05-2010, 07:26 PM   #6 (permalink)
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Okay MOZ, this should work.

As highlighted above, simply change the colour as required, and add the moves. I recommend this be done on Notepad, remembering to save as a pgn file and not a text file.
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Old 07-05-2010, 08:12 PM   #7 (permalink)
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Default A principled reply

Purdy 'Guide to Good Chess' p46
The main aim is to get all minor pieces into play
Choice lies between Nb3 and the other knight (currently sitting on e1).

Judge white is unlikely to be pained by blocking the b-pawn.
Therefore MOZ* moves
2. Nb3
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Old 07-05-2010, 10:05 PM   #8 (permalink)
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Originally Posted by MOZ View Post
Matt

I think you owe it to your viewing public to post why your chosen first move matches your advice previously given re F_R opening principles

"I think the initial position requires some respect in planning. In FR, middle game starts at move 1. So planning must start at move 1.

Note that in normal chess, the f2 and f7 squares were important squares in the historical development of current openings. Therefore, I would postulate that a player would do better if he were the first to identify the softest spot in the FR position and plan to hammer it.
"

Can you nominate the equivalence of f2 and f7 in this particular F_R position.
OK. You are right.

g5 reveals an instant unopposed fiancetto-like bishop
It looks at the b2 (in front of a short castled king)
There is a black rook also on the g file

If white castles long, the g5 pawn is ready go to g4 and prepare to trap both white bishops unless white is prepared to lose his pawn wall protection for his king.
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Old 07-05-2010, 10:19 PM   #9 (permalink)
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2. ... f5

Threatens to either
1. have strafing bishops right across the planet or
2. BxN creates an awkward-to-hold-on-to backward b pawn

If exf then R takes back
I am thinking black R on a5 and black Q on a6

Let's create lines and attacks ASAP - after all in doing so we will also be developing.

My only concern is that our knights look difficult to employ but so are white's.
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Old 07-06-2010, 08:07 PM   #10 (permalink)
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Default The principle I use: Play a 'smite' move.

Introducing a new exposition of a principle.

It is a good idea to play a 'smite' move'.

Thus my move is 3. d3 and observe the Q threatens the pawn on g5.
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Old 07-07-2010, 12:32 AM   #11 (permalink)
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This game has gone all tactical and so fast too. I guess that without ANY opening theory, we can only apply opening principles while being tactically careful.

So, I will play 3. ... fxe

This gives me 2 central pawns to your 1 (principles)
And I will slap your Q with Bf6 to gain a tempo (tactics)
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Old 07-07-2010, 11:42 AM   #12 (permalink)
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Default Now playing, near you...

Originally Posted by Iconoclast View Post
This game has gone all tactical and so fast too. I guess that without ANY opening theory, we can only apply opening principles while being tactically careful.

So, I will play 3. ... fxe

This gives me 2 central pawns to your 1 (principles)
And I will slap your Q with Bf6 to gain a tempo (tactics)
White plays 4. Qg5
and advises you to think carefully about Bf6.
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Old 07-07-2010, 12:07 PM   #13 (permalink)
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Originally Posted by MOZ View Post
and advises you to think carefully about Bf6.
I call your bluff.

Bf6

I aim to own all the desirable real estate. Squatters will be evicted - even if I have to burn down the building, the street, the whole bloody town!
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Old 07-07-2010, 12:09 PM   #14 (permalink)
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Originally Posted by Just2Good View Post
[Event "Fischer Random Game"]
[Site "OzChess"]
[Date "2010.07.04"]
[Round "-"]
[White "MOZ"]
[Black "Matt and friends"]
[Result "*"]
[FEN "nrqknrbb/pppppppp/8/8/8/8/PPPPPPPP/NRQKNRBB w - - 0 1"]
[SetUp "1"]

{White to move
}
1. e4 g5
*
This is a TEST of updating the board position.
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Old 07-07-2010, 12:58 PM   #15 (permalink)
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Originally Posted by Iconoclast View Post
I call your bluff.

Bf6

I aim to own all the desirable real estate. Squatters will be evicted - even if I have to burn down the building, the street, the whole bloody town!


Hmmm...beginners mistake...bring out the Queen early and get kicked around.

5. Qh6
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